A Quadtree-based Chunked LOD Terrain in Linux with OpenGL and SDL. Programmed from scratch with own Matrix and Vector Math library and OO terrain classes....
This is a tech demo of the gdevice 3D engine showing a run-time procedurally generated terrain in plain gouraud shading. No shaders. No texture mapping....
A Quadtree-based Chunked LOD Terrain in Linux with OpenGL and SDL. Programmed from scratch with own Matrix and Vector Math library and OO terrain classes....